🗺 Wilderness Tracker

"Each move will constitute one day. Scale: the greatest distance across a hex is about 5 miles." — Book III

Party Status

Iron Rations
0 days
Torches
6
Oil Flasks (Lantern)
2

Travel Settings

Effective hexes today: 3 (~15 mi)

Daily Actions

1
Camp. Day
14
Rations Left
6
Torches
2
Oil Flasks
Rest Status

Travel Log

▶ Movement Rates Reference (Book III)
TypeHexes/DayType (Flying)Hexes/Day
Man on Foot3Dragon24
Wagon/Cart4Griffon30
Draft Horse5Hippogriff40
Heavy Horse5Roc48
Medium Horse8Pegasus48
Light Horse10Broom40
Raft10 (3 swamp)Carpet30
Boat15Efreet20
Merchant Ship12Djinn/Air Elem.30
Galley20

Terrain penalties: Mountains/Swamps ×⅓ · Woods/Desert ×½ · Mountain Track ×½ · Swamp/Wood Track = full · River ford ×⅓. Rest required after 6 days movement (1 full day). Large parties (>100): −1 hex; (>1000): −2 hexes.

▶ Wilderness Wandering Monster Tables
TerrainClearWoodsRiverSwampMtns.DesertCity
Lost on1–211–31–21–3
Encounter on65–65–64–64–65–66
d8ClearWoodsRiverSwampMtns.DesertCity
1MenMenMenMenMenMenMen
2FlyerFlyerFlyerFlyerFlyerFlyerUndead
3GiantGiantGiantGiantGiantGiantUndead
4Lycanth.Lycanth.Lycanth.Lycanth.Lycanth.MenMen
5AnimalsLycanth.SwimmerSwimmerAnimalsAnimals
6MenMenSwimmerUndeadGiantsDragon
7AnimalsAnimalsAnimalsUndeadDragon
8DragonDragonDragonDragonDragon
▶ Evasion Table (Book III)
Party SizeMonsters ≤25%26–60%Over 60%
1–350%70%90%
4–930%50%70%
10–2415%30%50%
25+05%20%35%

Surprise by party doubles evasion. Surprise by monsters negates all evasion (except magic or woods). Woods add 25% and give 10% chance even if surprised. Faster party: ±25% to evasion.

▶ Castle Encounter Rules (Book III)

On castle hex: 50% chance occupants come out (roll 1–3 on d6).

1 hex away: 33% chance (roll 1–2 on d6).

2 hexes away: 17% chance (roll 1 on d6).

Alignment: Patriarchs always Lawful · Evil High Priests always Chaotic · All others 50% hostile (1–3 on d6) or neutral (4–6).

Fighting-Men demand jousting match or 100–600 gp toll. Magic-Users demand magic item or 1,000–4,000 gp toll. Clerics require 10% tithe of all money and jewels.

Guards: 30–180 men on walls (half crossbow light foot, half heavy foot). Castle party may include additional MU, Cleric, or Apprentices.