🏰 Barony Manager
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"Territory up to 20 miles distant from a stronghold may be kept clear of monsters once cleared." — Book III
Hex Map (20-mile radius, ~5 miles/hex)
Click a hex to cycle: Unknown → Cleared → Monster → Stronghold
Hex Clearing Roll
Move a force to a hex and roll to determine if a monster is present. If a monster is encountered your force must remove it before the hex is cleared.
Territory Stats
"Within each territory there will be from 2–8 villages of from 100–400 inhabitants each. This populace will bring in annual tax revenue equal to 10 Gold Pieces each." — Book III
"Hired fighters can be men, dwarves or elves. Chaotic characters may wish to employ Orcs; Orc support and upkeep is only half that of a man." — Book III
| Unit Type | Chainmail Class | Move | Race | Cost/mo (gp) | Qty | Monthly Total |
|---|---|---|---|---|---|---|
| Total Monthly Garrison Cost | 0 gp | |||||
Armorer Requirement
One Armorer required per 50 fighters (Book III). One Smith required per 50 horses/mules. Current fighters: 0 — requires 0 armorers.
"There are a number of specialists available to those in positions of power, i.e. with their own strongholds." — Book III
| Specialist | Monthly Cost | Notes (from Book III) | Hired | Qty | Monthly Total |
|---|---|---|---|---|---|
| Total Monthly Specialist Cost | 0 gp | ||||
"The referee may also allow various investments in the territory, adjudicating revenue according to investment and area potential." — Book III
Returns are referee-adjudicated — enter estimated values per investment above.