💰 Treasure Generator

📜 By Treasure Type (Book II)
⚔ By Dungeon Level (Book III)
✨ Magic Item Only
📖 Type Reference Table

"All Treasure is found only in those cases where the encounter takes place in the Lair." — Book II

Settings

Treasure Type Guide

A: Dragons, large humanoid lairs

B: Lycanthropes, small undead

C: Hobgoblins, bandits

D: Ogres, trolls, wraiths

E: Ghosts, wights (group)

F: Vampires, spectres

G: Giants, demons

H: Dragons (large), titans

I: Individual intelligent monsters

Select a treasure type and click Generate.

"Silver will always be in the treasure. Gold will be in the treasure 50% of the time." — Book III

Settings

Level Table (Book III)

LevelSilverGoldGemsMagic
1100×d610×d65%5%
2–3100×2d6100×d610%5%
4–51k×d6200×d620%10%
6–72k×d6500×d630%15%
8–95k×d61k×d640%20%
10–125k×2d122k×2d1250%25%
13+10k×d65k×2d1250%30%

Select a dungeon level and click Generate.

Magic Item Roll

Click Roll Magic Item to generate.

Treasure type tables from Book II. All treasure found only in the monster lair.

Type 1,000s Copper 1,000s Silver 1,000s Gold Gems & Jewelry Maps or Magic
ChanceAmount ChanceAmount ChanceAmount ChanceAmount ChanceDetails
A (Land) 25%1–6k cp 30%1–6k sp 35%2–12k gp 50%6–36 ea 15%Any 3
A (Desert) 38%1–6k gp 60%10–60 ea 10%1 map
A (Water) 60%5–30k gp 60%10–60 ea 50%1 map
B 50%1–8k cp 25%1–6k sp 10%Weapon, armor, or misc. weapon
C 20%1–12k cp 30%1–4k sp 10%1–4 ea 10%Any 2
D 10%1–8k cp 15%1–12k sp 60%1–6k gp 30%1–8 ea 15%Any 2 + 1 Potion
E 5% 1–10k cp 30%1–12k sp 25%1–8k gp 10%1–10 ea 25%Any 3 + 1 Scroll
F 20%2–20k sp 45%1–12k gp 20%2–24 ea 30%No weapons, any 3 items + 1 Potion + 1 Scroll
G 75%10–40k gp25%3–18 ea 40%Any 4 + 1 Scroll
H 25%3–24k cp 50%1–100k sp75%10–60k gp50%1–100 ea 20%Any 4 + 1 Potion + 1 Scroll
I 30%2–16 ea 15%Any 1