🗝 Dungeon Stocking
"Roll the die for every room or space not already allocated. A roll of a 1 or 2 indicates that there is some monster there." — Book III
Level Settings
Stocking Rules (Book III)
Rooms: Roll d6 — 1–2 = monster present.
Treasure: With monster: 1–3 on d6. Empty: roll 1.
Wandering: Roll d6 each turn — 6 = encounter.
Monster level determined by dungeon depth matrix.
Dungeon Level Results
Click "Stock Dungeon Level" to populate rooms.