🏰 Castle & Stronghold Builder
"When fighters reach the top level (Lord) and construct a castle, they are considered Barons, and as such may invest in their holdings." — OD&D Book I
Builder Settings
Construction Costs (Book III)
| Structure | Cost (GP) |
| Tower, small (up to 3 levels) | 30,000 |
| Tower, large | 50,000 |
| Dungeon (per 10' × 10' area) | 500 |
| Gatehouse | 6,500 |
| Wall, stone (per 10' section) | 5,000 |
| Wall, earthwork (per 100') | 400 |
| Keep | 75,000 |
| Castle | 150,000 |
Specialists & Hirelings (Book III)
| Specialist | Monthly Cost | Notes |
| Alchemist | 1,000 gp | Can produce potions at half normal cost |
| Armorer | 100 gp | Maintains arms for 50 troops, 25 if producing armor |
| Engineer | 750 gp | Required for siege operations and construction |
| Sage | 2,000 gp | 1 in 6 chance per week of knowing answer to obscure question |
| Ship Captain | 300 gp | Required for naval operations |
| Spy | 500 gp | Effectiveness determined by referee |
| Assassin | 500 gp base | +1,000 gp/level of target above 1st |
| Navigator | 150 gp | Required for ocean voyages |
| Oarsman / Sailor | 3–6 gp | Required for crewing vessels |